
Sebastian N Cain
Aliastra Gallente Federation
22
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Posted - 2011.11.20 08:02:00 -
[1] - Quote
Cipher Jones wrote:Akita T wrote:Ah, apparently, somebody reposted the OP, and I replied in the other thread before.
Oh well...
Posting this in here too.
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It's all about the combination between ISK bottom line and enjoyment derivable from said ISK bottom line.
Given a certain highsec dweller (think random picks on a bell curve, not archetypes), on their own personal risk-vs-effort-vs-reward colour-coded "worth doing" 3D potential activity scatter graph (which differs from person to person AND also differs from day to day for the same person), at the CURRENT most likely values for most people (given likely death rates, cost of death, available activities to the best of their knowledge, most likely self-estimated average rewards for those activities if that particular person did it now, amount of effort needed for due diligence, time spent doing stuff, availability of replacements, various other convenience factors), most of the non-highsec activities//areas rate lower on the overall "worth doing" scale than similar activities//areas in highsec.
You can "fix" that problem by making non-highsec more attractive on that fabled graph. You can do that by either (most obviously) upping the average rewards for doing stuff there as opposed to doing it in highsec... or by decreasing risks (which is basically what the OP is implying should be done, but which is not really all that feasible, at least not for the time being)... or by increasing enjoyment of living in non-highsec (which could be an alternative, eventually, but it's not that easy ; in the long run, that's the best option, but it also gives the least tangible results for the maximum amount of man-hours spent doing it, and as such is unlikely to happen very soon). So basically, the easiest and most feasible of all the possible ways to "solve" this is to boost average rewards for non-highsec even higher than they are now (because they ARE generally higher, but not high enough yet).
Want people out in lowsec in droves ?
Make it so that after figuring out and compensating for most likely losses of a reasonably cautious pilot, that player still rakes in noticeably more ISK per non-enjoyable work unit (a combination of non-pleasurable effort needed and time needed to accomplish it) than anything similar done in highsec.
Yes, it IS that simple. If you boost rewards in lowsec high ENOUGH then plenty more people move there eventually. Bullshit. I could make more money making gay ****. A lot more money. But I don't want a **** in me, EVER. So I don't ever make gay ****, and keep my much lower paying job. Not everyone has a price.
Well, given the average lower-paid job chances are that you are getting screwed anyway, so why not getting better pay for it?
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